Catalog Search Results
Series
Publisher
Wizards of the Coast
Pub. Date
c2014
Physical Desc
320 pages : color illustrations, color maps ; 29 cm.
Language
English
Formats
Description
In this volume find world-building advice, tips and tricks for creating memorable dungeons and adventures, optional game rules, and many other tools to help participants become great Dungeon Masters.
Series
Publisher
Wizards Of The Coast
Pub. Date
c2014
Physical Desc
352 pages : color illustrations ; 29 cm.
Language
English
Formats
Description
This Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders--a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.
Series
Publisher
Wizards of the Coast
Pub. Date
c2014
Physical Desc
316 pages : color illustrations ; 29 cm.
Language
English
Formats
Description
As an essential reference for every Dungeons & Dragons roleplayer, this text contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
Series
Publisher
Wizards Of The Coast
Pub. Date
c2016
Physical Desc
256 pages : color illustrations, maps ; 29 cm.
Language
English
Description
Ages ago, giants and dragons raged war across the Savage Frontier. Ancient relics remain, and now the land shudders with the thunder of giant footsteps. Puny adventurers must rise to the challenge, gather their strength, unlock the power of ancient runes, and take the fight to the giants' doorsteps. An essential reference for every Dungeons & Dragons roleplayer, this text contains rules for character creation and advancement, backgrounds and skills,...
Series
Publisher
Wizards of the Coast
Pub. Date
2019
Physical Desc
320 pages : color illustrations, maps ; 29 cm + 1 pull-out map
Language
English
Description
Whether aboard an airship or a train car, embark on thrilling adventures shrouded in intrigue! Discover secrets buried by years of devastating war, in which magic-fueled weapons threatened an entire continent. In the post-war world, magic pervades everyday life, and people of all sorts flock to Sharn, a city of wonders where skyscrapers pierce the clouds. Will you find your fortune on mean city streets or scouring the secrets of haunted battlefields?...
Series
Publisher
Wizards of the Coast LLC
Pub. Date
2020.
Physical Desc
192 pages : color illustrations, color maps ; 29 cm.
Language
English
Description
The wizard Tasha has gathers bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance she has collected and codified them for the enrichment of all! Baked into this book are rule options for all the characters classes in the Player's Handbook-- including new subclasses. And the book is sprinkled with the archmage's musings on everything...
Author
Series
Dungeons and Dragons Dungeon Academy volume 1
Publisher
Harper
Pub. Date
2021.
Edition
First edition.
Accelerated Reader
IL: MG - BL: 6.5 - AR Pts: 5
Physical Desc
204 pages : color illustrations ; 23 cm.
Language
English
Description
"When Zellidora "Zelli" Stormclash seeks answers to her true lineage, she embarks on a dangerous adventure"--
Series
Publisher
Wizards of the Coast LLC
Pub. Date
2021.
Physical Desc
224 pages : color illustrations, color maps ; 29 cm.
Language
English
Description
"This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters"
Author
Series
Publisher
Wizards of the Coast LLC
Pub. Date
2023.
Physical Desc
208 pages : color illustrations ; 29 cm.
Language
English
Description
"Keys from the Golden Vault is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1-11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards"--